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Pillars of eternity character build
Pillars of eternity character build









pillars of eternity character build

Take the quarterstaff weapon focus, and scion of flame and take Durance's staff.

pillars of eternity character build

I highly recommend building fire God-like Darcozzi Paladin. I kinda based it off Deadfire's Holy Slayer build but minus the rogue multiclass. I built the attributes to focus on melee DD and mostly picked abilities that deal and boost damage. Originally posted by bleehmster:I started another playthrough to wait for the Deadfire fixes, and playing as a bleakwalker was fun. And survive much better than your Ranger/pet would in the same situation. You'll do less dps but be able to act as a safety for your other squishies if enemies over-run your front line. Late game a ranged dps rogue can put out better dps with less micromanagement and more survivability (can go invis when charged). Which late-game, with six normal party members, will already be taxing enough. At best, it's a gimmick which can add to your Rangers kit at the expense of added micromanagement. And a dead pet means your Ranger is less effective (even more-so if you focused on pet talents) due to the debuff it gets from the pet dying.īasically, late game your pet becomes more of a liability. Which means your pet is going to take indescriminate damage no matter how passively it's used. As you get to higher levels there's more enemy spellcasters and AoE's being used. While pets only get a couple of talents (assuming you even take them at the expense of your hunters dps). As the games scaling relies on your characters having a multitude of items/talents/abilities to increase your survival. At higher difficulties and even lower difficulties at the end of the game. The remarks on Ranger were likely from the "power players" who only play on potd and try things like solo runs and such. So if you want a "Caster"like I would use a Chanter or Cipher, they are enjoyable as the "mana" (ressource different per class so.) build up while fighting and you can freely use your spells as the ressource is stacked up high enough without the fear of "wasting" the spell and missing it in the next fight. Wizards feel more like "staff users" waiting to spent maybe 1 spell per fight. Specially in the beginning where you have only 2-3 casts. "Can I use it NOW? Or does I need the spell maybe in 5min and just dont want to rest AGAIN to get it back?" thats nothing I enjoy much. I really dont like Wizards as most of the time I'm sitting there thinking about the Spells. (thats how I understood that^^ somehow after several guides) and its fun, I mainly snipe dedicated strong enemys and switch than to a 2h Weapon for TankSupport and use different characters much more. Its fun!Īt the moment I'm playing a Paladin as "Alpha Striker" so build much dmg as possible up on the initial strike. I've tried a Cipher - somehow enjoyable, good damage and through the build up mechanic for "Mana" not rest based.











Pillars of eternity character build